Thursday, October 3, 2013

Apple's iPhone 5S sensors are massively screwed up (and so are the games that rely on them)

Apple appears to have a serious hardware problem on its hands as the internet sensors of its new flagship phone, the iPhone 5s iphone cases ncaa, are not reporting accurate numbers.

Numerous reports on Apple support communities indicate that people believe the sensors the report level, motion, and acceleration seem to be reporting incorrect information. And a detailed Gizmodo test indicates that indeed, they are "all screwed up." I tested the iPhone 5S myself and found that the iHandy Level app indicates plumb (straight up and down) when the phone is clearly at an angle, and the Gyroscope app reports pitch and roll numbers that indicate the phone is on a slope when actually, it's on a flat and level table.

My iPhone 5, other the other hand, reports numbers that are much more accurate.

Here's just one example:

This has real-world implications, as Gizmodo points out, and it's not just that your shelves or paintings will hand crooked (of course, I'd never use an iPhone sensor to hang a painting or install furniture). Games also rely on those sensors, and gamers who want to beat the game or beat their friends may run into trouble - like I did in Real Racing 3.

As you can see, when the phone is flat on the table, the car turns left and hits the bumper:

I have asked Apple for a comment, and will update this story when I hear more.

Source: VentureBeat

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